Either you get surrounded by enemies or your enemies surround you. Another thing in battles involves the positioning of the party and the monsters. Random battles always have a tendency to get annoying when you are trying to leave a dungeon or get somewhere. ![]() You will also fight a plethora of enemies. There are 12 magic elements and a countless number of skills. I feel the battles in this game are great. Style allows you to take an offensive, defensive, or balanced stance. Magic in the game takes away the same amount AP, no matter what spell is cast. So, to learn Mouse’s Jump Slash, continue to use Slash. To learn new skills, you have to keep using a weaker skill. As you progress, you continue to learn more skills. However, the stronger skills take up more AP. Arts is the option you choose for your skills. Whatever action you choose, you lose AP and you turn is over. Then, you choose an option: Arts, Magic, Item, Style, and Exit. You will randomly encounter enemies, you have your HP and MP displayed at all times and wait for your AP (Ability Points) bar to fill up. ![]() Oh, and I forgot to mention that you can save anywhere!īattles in Ephemeral Fantasia are done in active time. All in all, this part needed some tweaking because most people will find themselves unsure of what to do or how to get somewhere due to the lack of a map piece. If you do miss a meeting, fear not you always have a second chance. Unfortunately, it flows at a constant pace. At times you will want time to slow down, and other times you will want time to speed up. So, if you are supposed to be somewhere at a certain time and get there some minutes late, you will miss the event. Also, time is always flowing in Ephemeral Fantasia. By this I mean you may not have any idea where to go or how to advance. Some gamers will be turned off by the free-roaming, open-ended game play. This idea was original and somewhat fun, but it would have most of the navigation easier if you had a full map. Another thing that annoyed me was that you have to find the pieces of map yourself. One thing that did bother me is the fact the locations are big and the camera’s three settings rarely make things easier when it comes to navigation. You have your commands that are expected in most RPGs.The controls in the field are easy to learn. When on the field, the menu controls are basic and easy to understand. I should mention that three of these characters are secret characters, and two of them can change appearances! By the end of the game, you will learn to know a few of these characters as though they were actual people. Some may not develop well over time, but the ones that do end up being likable. Each one has their own personality, weapon, magic type, skills, and attributes to contribute. Not to mention, there are over 10 characters to recruit as your move forward in the tale. The story is fresh, original, and very interesting. The real story is revealed throughout the game as you progress. However, that is only a small portion of the plot. During a certain point in the game, you will realize what Xelpherpolis is capable of. ![]() ![]() However, Mouse soon realizes how sinister Xelpherpolis truly is, and only Mouse and his friends can save the island from his evil spell. At first things seem to be okay Mouse plans on stealing, playing his song, and leaving the island. The wedding is to celebrate the joining of Princess Loreille and Emperor Xelpherpolis. Together with his enchanted, alive and talking instrument, Pattimo, he is to perform for a wedding. Mouse has been invited to the paradise island called Pandule. The story of Ephemeral Fantasia revolves around the minstrel/bandit named Mouse. On the day I picked it up, the worker at FuncoLand said it was a bad idea and tried to talk me out of buying it. Ephemeral Fantasia was my first RPG for the PS2. But enough of this, let us review this great RPG. Well, my friend, these people didn’t play the game and see what it is truly worth. I don’t know what their deal was, nor do I care. They probably thought the plot was too early revealed, or it was too different, or it was too hard. You can bet your bottom dollar that these people did not complete the game. I’m curious to find out if my views would hold true on a replay.īefore I begin my review, I am going to tell you something right now: Do not, under any circumstances, believe any of the reviews that are below at least a seven. This review really reflects the amount of passion I have for it. Ephemeral Fantasia really holds a special place in my heart because it was my first PlayStation 2 game, and one that I continue to defend from unfair criticism. I actually regret giving it an update because it doesn’t feel as genuine as it did back in 2002. It was later updated with “witty” taglines on January 25th, 2010. Author’s Note: This review was originally published on August 19th, 2002.
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